Catchy, Funny, Tooned
lol, this is great. Everything is stuck in my head, the tune, the animation, the characters. It's definitely a favourite of all time
Filters may affect review visibility.
Catchy, Funny, Tooned
lol, this is great. Everything is stuck in my head, the tune, the animation, the characters. It's definitely a favourite of all time
Simplicity
Love the simplicity of the graphics and animation, and awesome for your first time.
Better than I was. Come to think of it, I'm not very good at flash still, lol, nice animation.
OH MA GAWD!
oh my gawd~!!! THIS IS THE BEST TUTORIAL EVER! Thank you sooo much! All the other tutorials are crap, this one is awesome!!! ty so much!
WTF
Platform isn't working, its a movie clip, i named it 'platforms' without the (') and when i hit CTRL + ENTER I go through the platform and instead of landing on it, I go under it but then I land on empty space under the line o.O plz help
Helped, but not enough to make it more like a game
I liked it, it helped, it REALLY helped. But one thing, how do I amke it so that he goes to another level, or how do I make it so that when he faces left u hit right and he face right or when the enemy gets near you it makes an ATTACK animation, or can you make it so that I can ATTACK the enemy and kill him or something, please tell me! Thanks, and thanks for the tutorial! Was very useful
Fazzle14 left a comment on the page before you asking how to go to another level.
For him facing the right direction, you'd have him facing forward and script like:
if(Key.isDown(Key.RIGHT)){
//Movement script
_xscale=100;
}
and -100 on the left movement. This will flip the Movie Clip accordingly.
For attacking, put in actions to go to an attack animation if a certain key is pressed, like space. Make sure no other script is telling it to go to a different frame in the Movie Clip instead, or it won't play the animation.
if(Key.isDown(Key.SPACE)){
gotoAndStop(attackframe);
}
And some hit square in the attack animation should have an instance name that registers to the enemy to make its health decrease; when its health hits 0, you can have it go to a blank frame in its animation, or use unloadMovie(this); on it instead.
HOLY SHIT! ITS GOOD
Love this so much! Thank you for the full pack!!!!
Game creator.
Male
Joined on 12/18/07